Mis miniaturas, sobre todo el Universo de la Tierra Media, y últimamente Punkapocalyptic, escenografía, Gaslands, coches a escala... de todo un poco.
jueves, 13 de agosto de 2026
LOS DOS PRIMEROS...
domingo, 9 de agosto de 2026
COMIENZA EL PINTADO DE LOS SALVAJES
jueves, 6 de agosto de 2026
SALVAJES DE LAS COLINAS
jueves, 30 de abril de 2026
LISTO EL SALVAJE DE LAS COLINAS DE DUNLAND
Ayer por la tarde me puse a acabar la peana y nada, listo. A ver si pronto me pongo con el resto de tropa que tengo, que tienen unas poses que me gustan mucho, pero antes quiero acabar con los Uruk-hai...
sábado, 15 de febrero de 2025
ACABADO EL SALVAJE DE DUNLAND PARA EL MASTERMINI
Está cundiendo el día, además de acabar los cuatro Guardias de Hierro he terminado el Salvaje de Dunland que presento a el MasterMini de Febrero. Cuando he subido la foto del trabajo acabado he visto que no había subido la de inicio, joder, es que tengo demasiados frentes abiertos...
En fin, también estoy liado con dos pozos y la esquina de las sobras donde están las gallinas para El Desafío Escenografía, así que lo dicho, cundiendo mucho el sábado.
sábado, 2 de diciembre de 2023
EJÉRCITO DUNLENDINO - VIKINGO
DUNLENDINE ARMY - VIKING
Sigo actualizando mis ejércitos con las fotos que saqué justo antes de guardarlo todo en las vitrinas.
En esta ocasión mi ejército de Dunland, que muy bien puede pasar por un ejército Vikingo, aunque son solo 7 compañías de 8 figuras cada una, la verdad es que debería darle caña a este ejército porque me gusta mucho como iba.
I keep updating my armies with the photos I took just before putting everything in the display cases.
On this occasion my Dunland army, which could very well pass for a Viking army, although there are only 7 companies of 8 figures each, the truth is that I should give this army a hard time because I really like how it was going.
Las miniaturas que hay son de muchísimas marcas diferentes, desde las de Dunland de GW pasando por Foundry, Vitrix, Greaping Beast, figuras de Zombicide, Blood Rage... una amalgama que luego queda bien.
The miniatures there are from many different brands, from GW's Dunland to Foundry, Vitrix, Greaping Beast, Zombicide figures, Blood Rage... an amalgam that later looks good.
martes, 7 de abril de 2020
DUNLENDINOS 16
lunes, 6 de abril de 2020
DÖRFF
lunes, 30 de marzo de 2020
DUNLENDINOS 15
domingo, 3 de noviembre de 2019
LIGA COMPAÑÍAS DE BATALLA. PRIMER CAPÍTULO: ENCUENTRO FORTUITO
FORTUITO MEETING
More than a week ago they went out in search of some enemy patrol, the orders they carry are clear, do not take prisoners, and are eager to go into battle, have searched and searched, without getting too close to the populated nuclei, because although they know superiors will not be in number, they are eight, and Børgûnd, who is the leader of the contingent, knows that it is better not to tempt luck in battle.
From time to time they manage to surprise some unsuspecting person who has gone too far into the forest or who has moved far away from the road and they take advantage so that the Savages do not get bored, they have already crushed five or six unfortunates, and through the mouth of the latter they know that there are more groups like yours, but of elves, dwarves, orcs ... that makes them even more cautious, they usually travel at night and always away from noise. Attentive to any opportunity but attentive.
And so they went on for another week, the boredom of not being able to enter into combat began to despair of the Dunland Savages, but Børgûnd had ordered his two Sergeants, Attïlha and Störgherson to take care that they did not do nonsense.
Finally, one morning after the full moon, when the sun began to warm, and near some quite ancient ruins, they finally saw something interesting. It was a small group of dwarves.
After hiding a few minutes after some hedges, they were attentive to see how many dwarves formed the group. After that time they definitely verified that there were five dwarfs who had appeared in front of them, and it seemed that they had not yet been detected. There was a redhead and stronger dwarf, he seemed to give orders to others, so they quickly assumed he was the leader of the group. Next to him was almost always one with a blue shield, and in addition to those there were three others, two with spear and another with crossbow.
TURNS 1, 2 AND 3
The first intention was to attack by surprise, but the Savages were too excited, and made more noise than pertinent, so the dwarves realized their presence and grouped with their leader Dain in front. However, he quickly ordered Balles-Tes, the dwarf with the crossbows, to stay a little away and shoot.
The Dunlendinos approach the quartet that has gathered around a clearing, near a tall tree. Balles-Tes continues shooting, until on the third attempt he succeeds in giving Jorgund, the only Dunlendino who carries a bow, and who receives a crush on his chest, very close to the heart, and falls to the ground in screams of pain and without having shot even.
Before this low, and seeing that the crossbow dwarf has already succeeded one of his own Børgûnd decides to divide the group in two, he stays with Störgherson and two of the Savages, one who wears a wolf skin on top, Dötiir, and Göitiir. While he orders Attïlha to attack with the other two Savages (Guantiir and Okindiir) on the crossbowman, he does not want more casualties before entering the melee, he cannot afford more casualties and lose the important numerical advantage.
TURNS 4 and 5
Watching the tactical movement of Børg movimientond the dwarf leader, Dain, decides to regroup next to the tree, he can give Balles-Tes some help and coverage to continue eliminating enemies. Although it fails in its two following attempts, the Dunlendinos approach the dwarf group inflamed and shouting with the weapons ready for the fight.
TURN 6
When the clash of the contingents occurs, the Dunlendina outpost surrounds the enemy leader, Børgûnd is clear that ending the redhead the rest can be a piece of cake, and Attïlha, Störgherson and Okondiir, a Savage with bearskin above and that is their only protection surround the brave dwarf leader. While Guantiir is launched on Piggy, a dwarf of the Iron Hills with spear and shield in which he shows the emblem of his house, a pig on a bloody background. When Dain feels surrounded he shouts and at his signal both Balles-Tes and the other Dwarf of the Iron Hills, The Lord of the Eagles, with his corresponding shield, throw themselves against the bear skin. Børgûnd, Goïrtiir and Dötiir run to attack them from behind.
(Balles-Tes spends a power point to attack first, and achieves it, although Störgherson also spends it, but the tiebreaker is taken by the dwarves, who hit first). Despite being surrounded and surprised by the appearance of Balles-Tes and The Lord of the Eagles Okondiir manages to repel his first attack and throws a pit with his sword that does not target any of the dwarves, who manage to duck in time.
Together with them Murin and Störgherson are challenged with their weapons, the fierce dwarf manages to bring down the gigantic Dunlendino, but does not succeed to finish it off (Win the heroic combat that the Dunlendino declared, and even injure him, but this one is saved with the Target roll ).
Dain and Børgûnd are also fighting, and it is the man who manages to impose himself, throwing the redhead on the ground, (The dice give a 1 and a 2 for darkness, both spend a power point to raise their dice), but already dejected the opponent fails to slice his neck as he tries with his sword (Take a 5, when he hurt with the 6), Dain barely manages to avoid the deadly pit.
There is still one more fight, between Guantiir and Balles-Tes, in which the dwarf, imitating his leader, manages to avoid death despite the human's intentions (Another 5 to hurt prevent massacre).
TURN 7
Attïlha, enraged by the lost opportunity to end the red-haired dwarf, throws himself for him, (Spends the power point to make a heroic movement) with the help of Børgûnd, who finally arrives at the fray, both get ready to stand up to the enemy leader, but the rush is not good, and neither Børgûnd nor Attïlha succeed in finishing off Dain, who remakes himself and throws a pit on Børgûnd's body that almost cuts it in half (Dain wins the fight despite being surrounded, and then hurt Børgûnd, who spends his Destiny point correctly and survives), the two Dunlendins retreat impressed by Dain's determination.
At his side Störgherson, Goírtiir and Dotiir throw themselves on The Lord of the Eagles, who is surrounded and is knocked down under the powerful hammer that carries Störgherson, blood flows from the wound and the dwarf falls to the ground. The three men look at each other and shout for the result of their attack.
Guantiir manages to impose himself on Piggy again, but once again he is not able to finish off the enemy on the ground, and the courageous dwarf gets up a little stunned by the blow received.
TURN 8
The dwarves have managed to repel their rivals and far from being intimidated or fleeing, they resist a new onslaught of the troops of darkness (Darkness wins the initiative), which attacks fiercely.
Dain is again surrounded by enemies and yet manages to dodged them (Despite being surrounded wins the fight, although not hurt), meanwhile he listens cheers around him, and that is the moment is conducive to the dwarves:
Murin who had not managed to end the Savage with bearskin, is threatened by a stubborn man carrying a bloody mace and comes screaming after having knocked down a partner, but stops him dry and manages to nail his sword in his side, falling in screams of pain, Störgherson has fallen and Murin shouts something in his tongue to warn his teammates of his victory.
His shout full of burning Piggy, which this time is the one that throws a devastating pit that ends with Guantiir on the ground, right next to the head of a wolf, and that is that Balles-Tes has managed to kill Dötiir, which lies in a pool of blood (He will then take a 3 on the table of wounds, so he dies). With the three casualties and the morale recovered it seems that the dwarves will emerge victorious from this attack despite having suffered the wrath of Dunland.
TURN 9
The Dunlendinos are surprised by the evolution of the fight, they have been on the verge of killing the enemies, but the dwarves have recovered and killed three men quickly, and now they are the ones around them. (The light wins the initiative surrounding the Dunlendinos).
En ese momento se escucha movimiento de tropa cerca, y los enanos deciden replegarse, dejando a los Dunlendinos tirados en el suelo y sangrando, y a Attïlha de rodillas resoplando.
Thus Dain confronts Børgûnd and manages to hurt him in the leg, leaving him bleeding on the floor, Goïtiir has also fallen under Murin's sword, only Piggy, who has faced directly with Attïlha leaves the rival alive, not without before repelling a powerful pit of the human.
At that moment, troop movement is heard nearby, and the dwarves decide to retreat, leaving the Dunlendinos lying on the ground and bleeding, and Attïlha on his knees snorting.
At least this time there will be no victory for Dunland, and the hosts of darkness already know that there are hard dwarfs stripping through the area.
OUTCOME:
VICTORY POINTS: 4-1 (20-0)
POINTS OF
Kill the rival leader: 2-0
Survive leader: 2-0
Keep deployment area free: 0-2
Capture your deployment zone: 0-2
Kill the most expensive mini: 2-0
Total: 26-4
WOUNDS:
DUNLAND
In the wound table these results occur:
Børgûnd (5) has a wound on one leg and from now on he will move 5 ”.
Störgherson (8) recovers from the injury suffered.
Jorgund (4) received an arrow in his arm and is more serious than expected, he will not be able to play the next game.
Guantiir (8) is fully recovered.
Goïrtiir (8) is fully recovered.
Dötiir (3) dies as a result of the injuries suffered.
Okondiir (7) is fully recovered.
IRON HILLS.
On the wound chart:
The Lord of the Eagles (6) recovers fully from the wounds suffered.
EXPERIENCE:
DUNLAND
He has not got enough experience.
IRON HILLS.
Dain takes the Way of the Warrior (5) and gets his special rule.
Murin follows the General's Path (7) and gets his special rule.
Balles-Tes follows the Way of the Archer (10) adds a Power Point.
Piggy (5) fails to promote, staying the same.
INFLUENCE POINTS:
DUNLAND (2)
Buy two shields, for Guantiir and Goïrtiir.
IRON HILLS. (4)
Decide to spend 3 points on the Reinforcements table, taking a 1, which increases with the other point of influence, as a result it is reinforced with:
Dwarf of the Iron Hills with Mattock.
THE CONTENTS FOR THE SECOND CHAPTER
In the following files we review the armies after the first chapter, regardless of whether the generals can recruit (as did the Iron Hills), whose reinforcements do not appear.
On the contrary, those killed in battle (Dötiir) and those who are injured cannot dispute the second chapter (Jorgund).












































